polthz.blogg.se

2 decoupler kerbal space program
2 decoupler kerbal space program





  1. #2 decoupler kerbal space program how to#
  2. #2 decoupler kerbal space program install#
  3. #2 decoupler kerbal space program mod#
  4. #2 decoupler kerbal space program Patch#

It is used mainly for jettisoning spent stages or drop tanks with a. It remains attached to one side of the rocket - the side facing away from the arrow on the decoupler. The TR-2V adds a stage to the rocket and when activated will release the decoupler as well as anything attached to it, much like the TR-318A. Extends atmCurves for all airbreathing engines now correctly have higher thrust in denser atmospheres - Eve/Tellumo/etc.The TR-2V Stack Decoupler is a decoupler that allows for staging rockets vertically and in sequence. Adds Russian localization courtesy of yalov improves throttle response of prop engines update to Russian localization, credit to yalov Service tank now properly holds 200 Monopropellant Part Refactor: L/T/X Hubs lighter, now hold fuel Fixes Banshee/Whirligig unpiloted craft engine activation bug Example craft no longer contain stock legacy parts Updated part Specular masks/texturemaps for improved TexturesUnlimited compatibility Part Rework: Mk2 Nosecone now has non-HRSI variants

#2 decoupler kerbal space program Patch#

Adds optional scramjet patch to reduce scramjet performance to stock scale appropriate levels.

2 decoupler kerbal space program

tweaks MM patches with multiple needs, should throw less errors now tweaks MFT patch, should play nicer with B9 PS now Adds Whitelist for ReStock compatibility X and T structural hub now have stack symmetry Afterburn subsonic performance buffed slightly Aerospike performance refactored, slightly more thrust for slightly less ISP J Edgar now has standalone variant for radial placement Banshee Fans now transition between horiz/vert flight options Updates the USILS patch to current USILS build Fixes nuclear engine costs when using NFE Fixes MM syntax error with M2X_NFE patch All mk2 parts now have proper crash tolerance/maxtemp/BreakingForce values Mk1 Chines now properly configed for FAR Adds additional localization, courtesy of Sooll3 Windowshine MM Patch now calls for TextureReplacer instead of the less up-to-date Texturereplacerreplaced Fixes R-71 cockpit IVA portraits, kerbals no longer occluded by instrument consoles Adds drag cubes for RCSAS, Aligned Dockingport, and Radial Mounts. RealPlume patch should be less broken now (Thanks Rodg88) Rework of variant part names and descriptions. Banshee Fans now have in-game fueltype toggle RC/PG RCS Chine parts moved to Legacy status New Part: Configurable Chine RCS - multivariant RCS similar to the RCS/OMS/ACS blisters Part Rework: All Chines have been conglomerated into three configurable omni parts Banshee Fan doors have better clearance when open Adds optional MM patch to add dual-cycle functionality to Nuclear jet Mk2 Adapter Endcap now has internal model

#2 decoupler kerbal space program how to#

You can find a tutorial on how to use the scramjet here:įor KSPI and users, or if you want RF engine configs, there is a compatibility pack courtesy of ABZB: Link

#2 decoupler kerbal space program install#

Install one of the alternate fuel configs in Extras/Mk2Expansion/Patches/ - either M2X_AirBreathingBanshee (will no longer work on Eve/Duna/Jool) or M2X_ElectricBanshee. How do I get the banshee Fans to use Electric Charge or LF/Air? Install the Extras/Mk2Expansion/patches/4Seatlab MM patch. How can I configure the Mk2 lab to seat 4 kerbals? Because M2X uses resources from CRP, KSP will not load if it is missing from your Kerbal Space Program/GameData director Both are included with Mk2Expansion in the download.

2 decoupler kerbal space program

Make sure you install the required dependencies, B9 PartSwitch and Community Resource Pack. Why won't the game load? KSP crashes when trying to load M2 Expansion parts?

#2 decoupler kerbal space program mod#

This mod comes with Module Manager compatibility/interoperability patches for a number of mods. Mk2 Expansion uses as dependencies, and is bundled with, Module Manager, CommunityResourcePack, and B9 PartSwitchĪlbum a/BHXmt will appear when post is submitted Hypersonic Mk2 nosecone with integrated RCS Mk2 scale chine wing root pieces - chine adapter, short, and long segments Mk2 scale chine pieces - short, long, and end cap segments for Mk2 fuselages Mk1 scale chine pieces - short, long, and end cap segments for 1.25m parts All textures are stock textures where possible, using MODEL nodes, so RAM footprint should be minimal.Īlbum a/Tc2kF will appear when post is submittedġ kerbal Multi-purpose high visibility cockpit with IVAĪerodynamic Configurable Monopropellant RCS block This is a parts pack intended to flesh out the stock mk2 parts lineup by providing new engines, air intakes, and fuselage segments and cockpits in the mk2 formfactor, to give players more options when building spaceplanes and more.







2 decoupler kerbal space program