

The amount of feedback on the issue has been insane on the issue. The solution to this is make control tools weaker, so that minions actually stick, or to make Certain cards undiscoverable like soul mirror. The stronger defensive vs the proactive cards makes this happen. Where a random dragon might be 4 attack for 9 mana that can be killed with one 3 mana removal card. A soul Mirror can clear and entire giant board. Part of the reason control matchups are so long is because defensive tools are better than proactive tools. Priest played big minions and would kill you if you didn't deal with them. First, Control decks do have a way to close out games. I really worry about Team 5's point of view on this issue. The lesson from tickatus is PEOPLE LOVE VALUE. But it also, doesn't feel as satisfying to win with aggro as with a value war. It doesn't feel as bad when your aggro opponent just kills you than when tickatus does. So to my first point, why is tickatus so hated? Because it destroys you not with tempo but with value. They want to make an overwhelming force that their opponent could never stop! They don't want to win cause they killed their opponent first. They want to win with a bunch of big stuff in their hand.

Why is this a problem? Because a huge part of the playerbase likes winning with value. So what does Hearthstone turn into? A race to complete your quest. But it was about dealing with multiple boards.īut how do you outvalue infinite fatigue damamge? Infinite pirates? Infinite scaleing ignites? You can't. Warrior almost always had the tools to deal with one board. The mage if they could force out both brawls could make a giant board warrior just couldn't deal with. I remember when giants conjurer mage was a thing. Value used to be a big part of Hearthstone. The other player might still have a tempo advantage but might be out of stuff. You play an Aggro Druid mirror and one player goes for a fast win and other saves and pulls off a big Oracle turn. Interestingly enough, sometimes the biggest value matchups currently are hyper aggro matchups. It wins by pulling it off before the opponent can kill them. LifeSteal DH often pulls OTKs of 72 damage with no problem despite having il'gynoth at 6 mana. An OTK doesn't have a lot of trouble pulling of their OTK. Pretty much all decks in Hearthstone currently are tempo decks. A value win is when you trade your stuff for their stuff until they don't have enough stuff to stop your stuff. A tempo win is when you overwhelm your opponent with pressure and kill them before they can stop you. The two most important resources in Hearthstone are tempo and value. They want to completely annihilate their opponent. They don't want to play a deck that curves out and kills their opponent before the opponent can stop them. What can we learn from this? A huge part of the player base loves slow value decks. Why is this? Because it destroys slow value decks. But by any competitive standard is almost always terrible. Tickatus by reddit standards is one of the most hated cards. Resources Fireside Gatherings Related Subreddits Chat (Discord) Sticky Threads & Guides Community Sites Tools Icons made by Daniel Bruce, Freepik, Icomoon, Icon Works, and Bogdan Rosu from are licensed by CC BY 3.0. Nayarasylvestre 74 viewers VEM DE CARNAYVAL Official Hearthstone Links Xeno_wild 113 viewers Último día de season, Día de Andalucía y yo con estos pelos. Suvorovandrey 77 viewers EU Ladder / Welcome to the secret stream! ЦЕЛЬ 13200 🤔🤔🤔īerono91 87 viewers Februar Endspiel Ladder! Ein Ort des Friedens !youtube !fulltime !deutsch #werbu. Solaryhs 1968 viewers Felkeine : top 100 BG ! Rdulive 7738 viewers Last Day of Season, Top16 is Ours COPIUM !Firestone #ad
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